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Setup
Particle Color
Background
Space
Nebula
Sunset
Forest
Ocean
Void
Neon
Ember
Particle Mode
Sprite
Mesh
Resolution
Columns
Rows
Expansion
Max Radius
Ease Out Power
Squash Z
Tube Thickness
FX
Bloom
Off
On
Strength
Radius
Threshold
Sprite Texture
Quad
Soft
Billboard
Off
On
Trails
Off
On
Length
Opacity
Shape
Sphere
Box
Cyl
Cone
Torus
Surface Effect
None
Pulse
Ripple
Noise Burst
Spikes
Jitter
Pulse Amount
Pulse Speed
Ripple Amount
Ripple Freq
Noise Amount
Spike Height
Spike Density
Jitter Amount
Emission
Rate & Lifetime
Rate (p/s)
Lifetime (s)
Life Variance
Emission Mode
Continuous
Burst
Static
Particles / Burst
Burst Repeats
Delay Between (s)
Emitter Shape
Point
Line
Circle
Rect
Ring
Length
Angle°
Radius
Radius
Width
Depth
Motion
Velocity
Speed
Speed Variance
Direction° (XY)
Spread°
Z Speed
Z Variance
Gravity (Z)
Damping
Orbit
Off
On
Orbit Radius
Speed (°/s)
Drift Out (px/s)
Attractor / Repulsor
Off
Attract
Repel
Strength
Falloff Radius
X Offset
Y Offset
Appearance
Size
Size Start
Size End
Rotation
Spin Z (°/s)
Spin Variance
Tumble X (°/s)
Tumble Y (°/s)
Tumble Variance
Initial Angle
Start Angle X (°)
Start Angle Y (°)
Start Angle Z (°)
Fade
Fade In End (0–1)
Fade Out Start (0–1)
↺
0°
↻
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